Castiel's Radio Missions
Type:
An Interactive Game Concept for a Theme Park Land.
“Hello, hello, bem-vindo! This is Castiel, your angel of the sound waves and radio maker extraordinaire!”
Designed as part of RCAD’s course Entertainment Design III, Castiel’s Radio Missions is a small guest-driven interactive game created for the land of Porto Fado, a concept for a theme park land designed by the Entertainment Design class of 2025. It is based on the Legends of Nuum, a story written by the class of 2024 in the Spring 2023 Writing for Shared Worlds class.
In Porto Fado, a Portuguese city buzzing with the latest radio programming, visitors have the unique opportunity to visit radio builder and broadcaster Castiel’s shop in the Central Plaza. Tourists can check out advanced radio technology and even take a particular Angel Som radio for a spin. But their experience takes a thrilling turn when, upon leaving the shop, they receive an emergency broadcast from Castiel himself, drafting them into a mission to uncover hidden mysteries around the city.
Similar to the EPCOT World Showcase Adventure games and Sorcerers of the Magic Kingdom, guests will be able to follow Castiel’s directions to find clues and solve puzzles across Porto Fado. Available throughout the day, guests will be assigned one of three different quests in different land areas and learn more about the history of Nuum, the two organizations, and the potential danger that lies ahead.
Within this innovative interactive, guests can embark on three missions throughout the land, following Castiel’s instructions to unearth clues and solve puzzles with the help of RFID chips inside the radio device. Adventurers will unravel the secrets of Nuum (an otherworldly field of energy infecting our own), confront shadowy organizations, and face a looming menace threatening the very essence of Porto Fado.
Specifically, after team ideation, I was tasked with creating the sample script for the Indigo District Mission and each interaction's respective storyboards.