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Sword in the Stone Theme Park Photo Opportunity

Type:

Z-Brush Asset Model and Concept Rendering

Inspired by Arthurian legend and other English folklore, I sought to design a reimagined Sword in the Stone interactive and photo-op for a medieval-inspired land. Beginning in Maya with a rough block-out, I sculpted and painted the rock asset in Z-Brush and then brought it into Unreal Engine to use for explorations in spatial design, set dressing, and lighting using 3D assets licensed from Leartes Studios.

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